Cyberpunk/Scifi Rocket Launcher v 1.0.1 12/11/19 https://www.playpolaris.com Thank you for your purchase of my rocket Launcher! It is made with Blender to model, Substance to texture, and Unity to script. I hope you enjoy it! 4K Textures 7,588 polys Table of Contents 1. DEPENDENCIES 2. Unity Versions 3. Getting Started 4. Controls 5. Shaders 6. FAQ 7. Contact Info/Support 8. Changelog 1. DEPENDENCIES HDRP Shader Graph 2. Required Unity Versions 2019.3 Confirmed working in: 2019.3.0f1 2019.3.0b11 2019.3.0b10 2019.3.0b9 2019.3.0b8 2019.3.0b7 2019.3.0b6 2019.3.0b5 2019.3.0b4 2019.3.0b3 2019.3.0b2 2019.3.0b1 3. Getting Started 1. Install dependencies from Unity Package Manager Window -> Package Manager 2. Import into your project 3. Open the Demo Scene located in RocketLauncher/Scenes/ This scene is pre-setup to demonstrate the capabilities of the rocket launcher. 4. Press Play Controls in the demo scene: R - Reload Left Click - Fire Rocket If the rocket launcher is no loaded, a left click will reload instead. 5. If Pulling into another project, make note of the "Pool Manager" and "Draw Missile" prefabs in the scene. These are used to pool missiles by default for performance purposes. 4. Controls R - Reload Left Click - Fire Rocket If the rocket launcher is no loaded, a left click will reload instead. 5. Shaders The rocket launcher makes use of 1 custom shader: /RocketLauncher/Shaders/Fresnel Highlight Soft Edge This shader is used to dissolve away the missile chamber for reloading. Exposed properties on this shader: _EmissionColor - The base emission color. _FresnelPower - How strong the fresnel is on the edges. _NoiseScale - The scale of the noise texture. _NoiseSpeed - How quickly the noise moves. _PulseSpeed - The speed at which the fresnel blinks. _DissolveEdgeColor - The color of the edge while dissolving. _DissolveEdgeThickness - The thickness of the edge while dissolving. _DissolveLevel - The dissolve amount value from -0.1 - 1, where -0.1 is not dissolved and not showing the edge, 0 is not dissolved and sometime showing the edge, and 1 is fully dissolved. Interpolate this to dissolve out or in over time. The other 2 files in the /RocketLauncher/Shaders/ directory are default unity particle shaders that for some unknown reason sometimes aren't included in HDRP installs. So here they are for sure. 6. FAQ 1. Q. I use PBR, can I still use this asset? A. As of right now, I do not provide a PBR workflow version of this rocket launcher. That being said, with some minor tweak you should be able to use it as well. The biggest factor would be the materials. All of these would need to be converted to use a PBR workflow. 2. Q. Sweet rocket launcher! Do you have more dope assets for purchase? A. Absolutely do! Please head to https://www.playpolaris.com/products/ for a exhaustive list of my asset, or my Unity Asset Store page https://assetstore.unity.com/publishers/44647 3. Q. I found a bug! How can I report it? A. Please fill out the Contact form over at https://www.playpolaris.com/contact/ with details about which asset and how I can reproduce the bug! 7. Contact Info/Support For additional information and support, visit https://www.playpolaris.com or email spheroustwitch@gmail.com If you'd like to follow the production of my assets and my game, please follow me at https://www.twitch.tv/spherous If you'd like to further support the production of my asset or my game, please check out my Patreon! https://www.patreon.com/spherous Can I donate directly? Of course! Head over here to leave me a tip: https://streamlabs.com/spherous/tip 8. Changelog Version 1.0.0 - 11/22/19 Inital Release Version 1.0.1 - 12/11/19 Added Customization The rocket launcher can now be any color!