As I mention in my previous devlog, I participated in a 12 hour game jam this last weekend! If you want to try out Halloween Ballerina head to my Itch. The jam uses a format where you are given 1 adjective and 1 noun at the start, then after a few hours, every hour later, […]
Hey everyone! I hope you had a great productive week! Today I worked on pushing out an update to the drone, this brings us to version 1.1.2, introducing a hover animation and a death sequence! Try the demo on itch! Don’t forget to pick yours up on the Unity Asset Store today! Today also brings […]
Alright guys, I promised I’d have some audio goodies coming for you! Here we go! All of the guns have some sound effects, bullet collisions as well! The dope door sound effect was courtesy of Xengris! Thanks! Stay tuned for some more goodies to come 🙂
Lately I’ve been working on a little bit of dark work. For you nerds out there, a more dynamic pool system. That doesn’t really have much to show visually from what I was doing, but I’m using a more flexible implementation for myself. But, I did manage to squeeze in something fun! Screenshake! For some […]
You may have also noticed the weapon bench and the new model for Gray! I forgot to do a devlog yesterday, but that’s all I did! Close up screenshot below.
Drones fall out of the air when they die now!
Started working on hitting enemies a bit. I had some rough code in for this before, improved it. You can now damage a character, and it can receive damage in different forms, such as physical, fire, lightning, cold, which can be resisted in different ways. It also carries data such as if it was melee, […]
I did a bit more work on this shader. I like this effect a lot more. Much easier to see 🙂