Hey everyone! Coming here the night before Indie Speak! With the rocket launcher having been recently implemented, and the demo scene merged into the main game, I set work on fixing up the scene a little. Here’s a banner to be displayed with the game at the booth!
Today, after implementing a basic idle and attack animation for the rocket launcher, I merged the demo scene in to the project, in preparation for Indie Speak. Hoping for a smooth tweak and build day tomorrow.
Okay guys! I told you we’re almost done with this thing. It now fires rockets 🙂 I also made a neat new shader to go with it. Soon to be on the Unity Asset Store, stay tuned!
I’m getting pretty close to wrapping this one up! Stay tuned to see the final details, and information on how you can get a copy for yourself to use! Until then, Check the video below for more details on how it’s coming.
Worked a lot of the small details today. Got just a hair more detailing work to do to it before I put it in game and post it on the asset store, stay tuned! I couldn’t resist the test render 🙂
Today was primarily texturing of the rocket launcher! A little bit of modeling to smooth some things out, a bit more to go on that front as well. Here’s where I’m at so far. I’m really enjoying how it’s coming out.
This is the model of the rocket launcher pre-textures. Working on UVs mostly today. Should have something pretty cool soon 🙂
Today I worked on the rear half of the rocket launcher mostly. I’m particularly happy with how the padding on the shoulder rest turned out. Just a few more details to add before we slap some materials on it. Stay tuned!
So I forgot to upload my progress to the devlog yesterday, so here it is.On Friday I did a duo stream with Zerratar and assisted him in implementing the drone into his game! Thanks again for the purchase Zerra! Throughout the stream, I also worked on the Rocket Launcher a bit. Made some good progress! […]
So I figured today for my extra long Halloween stream, I’d start working on modeling a rocket launcher. Still a work in progress, I’ll update you all after tomorrows progress as well 🙂 The last few days I did put some work into game “””feel””” as well, though it’s not quite ready to show off. […]